![]() The last guy will have an StG44 or MP40 selected randomly. German Infantry are configured dependent upon when I set the scenario but the late 1944 arrangement is usually 5 men, one MG34 or 50% chance of an MG42, three K98s and randomly one G43 or StG 44 selected randomly. Additionally there are BAR, marksman, bazooka, and rifle grenade "teams" of two men and an HQ squad of 4 men. I've abstracted American infantry squads to 6 men-this is the 1944 arrangement of 4 Garands, 1 Thompson or 50% Grease Gun and 1 BAR. The Germans weren't deployed to stop this, so they were able to get close enough to screen the machine guns moving up behind them. I advanced them and their support teams up through the crevice as close as possible to the town. Here's a scenario Im in late testing for. I'm prepared to answer some questions here about how to use the editor and some of its tools if anyone would like help crafting their own stuff. ![]() I'm having a lot of fun using the tools available through MoW and Valour to sort of make my own "game" here since the GEM Editor grants some pretty major control over abstractions such as health, visibility, geography, and yes the AI too although I haven't quite figured that one out yet. HE is also somewhat less deadly than in the multiplayer mod, otherwise it was just way too overpowered. With the modifications i've made infantry usually have the ability to get within range of eachother and get into short-sharp firefights that don't usually tend to do much except waste lots of ammo now. This leads to infantry firefights that tend to be indecisive at range and go on for a while, by lowering ambient visibility or changing the spotting values of units (units can be set to be better at detecting objects or have their field of view changed) they can be easy to break off too. Valour Mod's caveat is that its a multiplayer mod that sets MoW's lethality and accuracy values way high, so to compensate i've buffed all soft units to 600% of their normal health values and 600% health regen rates. ![]() For now though i've decided to show off some pictures of a modest infantry scenario i'm working on at the moment involving a US Infantry Battalion + Recon Troop advancing on a German Aufklarung deployed in a French hamlet. The Chinese are in the game too, and in theory with Valour Mod you could actually do stuff crazy and obscure in the West like the Mukden Incident. Thus far i've done scenarios from the Battle of France to Kursk and Bagration and yes even North Africa and the Philippines! Japanese forces are not only in the game but are crucially depicted with their full toolkit of heavy artillery and tanks. So i've been content to just build scenarios and then just hotseat them playing them out in the editor and i've gotta say i've been having a blast. It's been very challenging since so little of the Editor has published reference material, I still don't know how to make waypoints and reinforcements for instance and YouTube tutorials i've watched look veeeery complicated. I wasn't too crazy about MoW for years but with the attachment of Valour Mod so much material and equipment has been put in the game that you can make a literally unlimited number of potential scenarios involving a shocking number of configurations and setups. So for about a year i've been experimenting with and teaching myself the GEM editor attached to Men of War 2 Assault Squad.
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